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Seven major features in the latest version of Apple’s OS have been disclosed at today’s announcement of iPhone OS 4.0, by Cupertino, Calif.
Majority of the additions are a no surprise, as these were the additions which we wanted when iPhone 3.0 debuted last year. However, the features announced today already exist in various forms in other mobile operating systems. Does this mean Apple will implement these features into its phone better than its competitors did into theirs? The answer to this perhaps is yes. It is actually impressive with how intuitive and tightly integrated the new features are in the OS. Nobody knows who does what better until we actually take iPhone 4.0 for a spin.
Let us compare iPhone 4.0 operating system to various flavors of Android and Windows Phone 7.
Multitasking
The multitasking system of iPhone 4.0’s is incredibly simple and clean. And the striking feature is it won’t drain your iPhone’s battery, according to Apple. This is because the apps aren’t running at full performance simultaneously. That means it’s quite not a full multitasking. Apple’s multitasking is basically a combination of background processing and quick app switching. This might disappoint some users, but most iPhone owners will be pleased with this updated. And yes, this means you can stream music from Pandora while checking your e-mail. To see your open apps, you simply double-click the home button, and a “dock” showing all of your open apps will pop up at the bottom of the screen.
Android and all the other mobile platforms have some kind of full multitasking. Quick app switching and some background processing is used by Windows Phone 7.
Customization
Neither there is a homepage where you can customize with said widgets, nor there’s a support for live widgets in the new O.S. Somehow it limits the level of customization on the phone.
However, Apples new phone O.S. has been provided with folder support. This helps you organize your apps into folders by category by dragging and dropping them into each other. The iPhone will automatically assign a category name for them.
Notifications
In the Apple’s new phone there’s no place to save or store your notifications. Both Palm and Android have fairly unobtrusive notification systems, and both let you see all of your older notifications.
In addition, iPhone 4.0’s new service, called “local notifications,” won’t rely on a third-party server. So if you have a TV Guide app and you want to be reminded of when a show comes on, you can have it send you a notification.
Universal Inbox
Now, you can now view your Exchange, Gmail, Yahoo, etc., accounts in one seamless view. And this is because, Apple finally jumped on board with universal inbox support. Basically, the interface appears to be pretty straightforward and clean and more or less on a par with the Android, BlackBerry, and Web OS universal inboxes.
IPhone 4.0 is all set to join Android and Web OS in supporting multiple Exchange accounts.
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In this ongoing look at significant moments in the history of video game design, we have already taken a look at Bungie’s Halo & Halo 2, Bethesda’s Elder Scrolls series, Nintendo’s Kid Icarus and several others. The goal of this series is to go beyond simple gaming magazines and iPhone Apps reviews, and take a closer look at what defines memorability and quality in game design. In this seventeenth part of the series we will examine some more of those classic moments where video game designers undoubtedly got it right and delivered a memorable, enduring and progressive gaming experience.
Beatles Rock Band (Xbox 360) – It wasn’t the first rhythm game, not even close. Games like PaRappa the Rapper and Frequency had released years earlier, and the Guitar Hero and Rock Band games already had several sequels, variants and copycat titles on the market when Beatles Rock Band (BRB) was released. Nor was it the first music game devoted to a single band or artist, that distinction goes to Aerosmith, whose Guitar Hero game was released in 2008. However, BRB was a very different animal from its Aerosmith counterpart.
It must be considered that The Beatles are perhaps the most popular group in music history. The expectations placed on their videogame debut were much higher than were perhaps fair. However, developer Harmonix, working closely with representatives of each Beatle, delivered an experience that surpassed the highest hopes of even the most ardent Beatles fan. Harmonix approach can be broken down into three elements that worked together to create this incredible game. Those three features, the dreamscapes, detail and downloadable content, are the focus of this entry in the series.
Dreamscapes – These imaginative videos allowed the developers to showcase their design skills and Beatles knowledge while aiding the gameplay dramatically in the process. The vast majority of rhythm games had, to that point, shown the performing band in either the studio, a concert or a relevant venue as the song played and the player played along. The dreamscapes in BRB took the player on visual adventures that tied in with the music and stayed true to the spirit of the band. Among some of the hardcore fans, these dreamscapes were even more adored than the actual gameplay.
Detail – Snippets of the Beatles tuning up and counting in preceded many of the performances in the game. Actual audio of them blowing takes was played when the player failed a song. The games 100+ achievements each have a relevant name that ties in with the Beatles canon. Still, these details are mere hints of what lies within the depths of BRB. The wind blowing during the Rooftop Concert is eerily similar to the actual wind that was blowing that day in 1969. The boys’ facial expressions, instrument fingerings and even clothing are almost exact representations of the real thing. Even a Beatles purist with a personal vendetta against developer Harmonix would have a difficult time locating any portion of this game that was not given some TLC and gone over with a well schooled brush.
Downloadable Content – Shipping with 45 songs, BRB was one of the more lacking titles in the history of the genre. However, the inclusion of this smaller total of songs was a purposeful act. Within 3 months of release, 3 full albums had been made available to download, each with the same quality as the included tracks. This after release support may have been a well calculated ploy to increase the game’s sales figures, but the result was an even more complete package for fans of the band and the game.
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